Tycoon City: New York
Released: Feb 2006
Description of my role on the project:
Produced dozens of detailed models of New York City houses and high rise blocks and apartments for Deep Red Games.
Each assets scene contained locators placed for the AI and LODs with corresponding shadow volumes.
These buildings had a tri-
All textures were colour-only and authored at 256 x 256. Lots of them, many shared.
12 week in-house contract in a team of 12 hand-picked artists in London at Escape Studios.