Pocket Time Machines
Connecting the world through its heritage
This is an ongoing project to assist heritage attractions to increase footfall. To provide an exceptional immersive visitor experience.
I produced and made the videos below featuring an environment reconstruction and cinematic style with particle effects, motion capture animation, post effects and detailed substances and lighting design. I didn’t model the props or the character; I heavily improve the texturing.
I worked hard on every element to make a coherent scene composition.
Authored in Unreal Engine 4, a playable level.
Software used: Unreal Engine 4, Substances, Photoshop, Maya.