Final Fight: Double Impact
Platforms: PC, XBLA, PSN
Released: April 2010
Description of my role on the project:
Working from concept drawings, all the items in this whole scene I modelled, textured, lit and polished.
This is the front end menu screen for the game.
Scene triangle count: 15761
All lighting was baked into the textures because the lighting never needed to change during runtime, and so it could look higher quality having been pre-rendered. The Emulated arcade games were played on the screens of the archade machines that I modelled. I sourced the original cabinet artwork and accurately modelled real arcade machines from the era.
Modelled and UVed and lit in Softimage XSI.